Multiplayer
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Online Multiplayer Games
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Author : William Sims Bainbridge
language : en
Publisher: Morgan & Claypool Publishers
Release Date : 2010
Online Multiplayer Games written by William Sims Bainbridge and has been published by Morgan & Claypool Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Computers categories.
This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society
Actionscript For Multiplayer Games And Virtual Worlds
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Author : Jobe Makar
language : en
Publisher: New Riders
Release Date : 2009-09-22
Actionscript For Multiplayer Games And Virtual Worlds written by Jobe Makar and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-22 with Computers categories.
The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency About tile-based games the isometric view Techniques for customizing and rendering avatars in a virtual world In addition, you’ll learn everything that goes into building: A real-time multiplayer tank battle game A real-time multilayer cooperative game A virtual world
Multiplayer Game Development With Unreal Engine 5
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Author : Marco Secchi
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-10-06
Multiplayer Game Development With Unreal Engine 5 written by Marco Secchi and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-06 with Computers categories.
Discover Unreal Engine 5's networking techniques, to create your own scalable and fully functional multiplayer game experiences with passionate game programming teacher, Marco Secchi Key Features Design a captivating multiplayer game using networking techniques from this illustrated guide Understand how to use the Unreal Engine networking system with C++ and Blueprints Carefully plan and develop an online experience from start to finish Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.What you will learn Get to grips with the basics of multiplayer game development Understand the main elements of a networked level Explore Unreal multiplayer features such as replication, RPCs, relevancy, and roles Debug and optimize code for improved game performance Deploy the game on LAN or online platforms Use Epic Online Services to elevate the player experience Who this book is for If you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth. Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended.
Going Multiplayer
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Author : Paolo Abela
language : en
Publisher: Springer Nature
Release Date : 2026-01-01
Going Multiplayer written by Paolo Abela and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2026-01-01 with Computers categories.
Design, implement, release, and maintain a multiplayer experience! Find out what challenges, risks, and upsides you need to be aware of from day one! Through real-world examples inspired by games such as League of Legends, Ariokan, and Morimens, the book covers the differences between developing multiplayer and single-player games, diving into the details of how the communication between different devices works, how to structure a multiplayer project depending on what you’re developing, how to prepare it for a global launch from a technical and monetization perspective, as well as how to protect the game. It also explains how to develop common features shared by several multiplayer titles. Maintaining an engine-agnostic approach as much as possible, the book uses both Unity and Epic Games products and services as a reference. The book takes the collectible card game Ariokan as a reference to explain some dynamics and challenges of multiplayer games that revolve around user-generated content. You Will Learn !-- [if !supportLists]--· !--[endif]--What pieces you need to build to have a globally accessible multiplayer experience and how they work !-- [if !supportLists]--· !--[endif]--How communication and synchronization work in a multiplayer game and how to design around that !-- [if !supportLists]--· !--[endif]--The different types of monetization strategies that you can implement to generate revenue from your game !-- [if !supportLists]--· !--[endif]--How User Generated Content-centric games work and the challenges related to them Who This Book Is For Game developers and system/economy designers working on a multiplayer project (game or experience), be it live-service or not. Networking/coding experience will help but is not essential, as the fundamental relevant concepts are covered in the book.
Ultimate Unity For Multiplayer Vr Development Master Multiplayer Vr Development With Unity Xr Toolkit And Photon Fusion To Build Immersive High Performance Experiences
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Author : Niraj Vishwakarma
language : en
Publisher: Orange Education Pvt Limited
Release Date : 2025-04-03
Ultimate Unity For Multiplayer Vr Development Master Multiplayer Vr Development With Unity Xr Toolkit And Photon Fusion To Build Immersive High Performance Experiences written by Niraj Vishwakarma and has been published by Orange Education Pvt Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-03 with Computers categories.
Create Cutting-Edge Multiplayer VR in Unity with XR Toolkit & Photon Fusion Key Features● Explore AR, VR, and MR evolution with cutting-edge hardware and tools.● Master multiplayer VR and networking with Unity and Photon Fusion.● Build cross-platform XR apps using Unity XR Toolkit and OpenXR. Book DescriptionVirtual Reality (VR) and Extended Reality (XR) are revolutionizing industries, from gaming to healthcare. As immersive experiences become mainstream, mastering VR and XR development is a must-have skill. Ultimate Unity for Multiplayer VR Development is your hands-on guide to building interactive, multiplayer VR applications using Unity and Photon Fusion, covering everything from XR fundamentals to advanced networking techniques. Whether you're a beginner or an experienced developer, you’ll gain the expertise to create high-performance XR solutions. Structured into three key sections—Fundamentals, Development, and Practical Project—this book takes you on a step-by-step journey. You’ll explore XR fundamentals, hardware, and software tools before diving into VR development and multiplayer networking. Through a hands-on project, you'll build a fully functional multiplayer VR environment, integrating networked avatars, voice chat, and interactive mechanics. The book also covers essential optimization strategies and deployment best practices to ensure your XR applications run smoothly across platforms. XR is shaping the next generation of digital experiences, and the demand for skilled developers is skyrocketing. Don’t get left behind—start building the future of immersive technology today! What you will learn● Explore XR evolution, hardware, software, and key development tools.● Learn multiplayer networking fundamentals for XR applications.● Build and deploy interactive VR experiences using Unity.● Implement Photon Fusion for seamless multiplayer VR networking.● Create networked VR avatars with voice chat and interactions.● Optimize and deploy high-performance XR applications efficiently.
Multiplayer
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Author : Thorsten Quandt
language : en
Publisher: Routledge
Release Date : 2013-10-30
Multiplayer written by Thorsten Quandt and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-30 with Language Arts & Disciplines categories.
In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: Social Aspects of Digital Gaming Social Interactions in Virtual Worlds Online Gaming Co-located and Console Gaming Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.
Developer S Guide To Multiplayer Games
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Author : Andrew Mulholland
language : en
Publisher: Wordware Publishing
Release Date : 2001-08
Developer S Guide To Multiplayer Games written by Andrew Mulholland and has been published by Wordware Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-08 with Computers categories.
This is one of the few books on the market that provides the programmer and developer with the details of creating computer games on the Internet with special focus on MYSQL and Perl.
Policy Implications Of Massively Multiplayer Online Games For Hong Kong
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Author : Matthew Chew
language : en
Publisher:
Release Date : 2006
Policy Implications Of Massively Multiplayer Online Games For Hong Kong written by Matthew Chew and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computer games categories.
Programming Multiplayer Games
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Author : Andrew Mulholland
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2004
Programming Multiplayer Games written by Andrew Mulholland and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Business & Economics categories.
Programming Multiplayer Games provides in-depth coverage of all the major topics associated with online game programming, and gives the programmer easy to follow, step-by-step tutorials on how to create a fully functional network library, back-end MySQL database, and complete working online game. The first part of the book explains the basics of dialog-based Windows programming, covers the use of MySQL and PHP4, and introduces sockets programming. The second part consists of five extensive tutorials that lead the reader through the stages of creating an online game. Book jacket.
Massively Multiplayer Online Game Virtual Environments
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Author : Landon Kenneth Pirius
language : en
Publisher:
Release Date : 2007
Massively Multiplayer Online Game Virtual Environments written by Landon Kenneth Pirius and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with categories.