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Extended Reality


Extended Reality
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Extended Reality And Metaverse


Extended Reality And Metaverse
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Author : Timothy Jung
language : en
Publisher: Springer Nature
Release Date : 2023-03-10

Extended Reality And Metaverse written by Timothy Jung and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-10 with Business & Economics categories.


This book features the latest research in the area of immersive technologies as presented at the 7th International Extended Reality (XR) Conference, held in Lisbon, Portugal in 2022. Bridging the gap between academia and industry, it showcases the latest advances in augmented reality (AR), virtual reality (VR), extended reality (XR) and metaverse and their applications in various sectors such as business, marketing, retail, education, healthcare, tourism, events, fashion, entertainment, and gaming. The volume gathers selected research papers by prominent AR, VR, XR and metaverse scholars from around the world. Presenting the most significant topics and latest findings in the fields of augmented reality, virtual reality, extended reality and metaverse, it will be a valuable asset for academics and practitioners alike.



Introduction To Extended Reality Xr Technologies


Introduction To Extended Reality Xr Technologies
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Author : Manisha Vohra
language : en
Publisher: John Wiley & Sons
Release Date : 2025-01-28

Introduction To Extended Reality Xr Technologies written by Manisha Vohra and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-28 with Computers categories.


This book is a comprehensive overview of the fundamentals and applications of extended reality (XR) with practical insights and real-world examples. Introduction to Extended Reality (XR) Technologies is a thorough guide to understanding the fundamentals, concepts, and key aspects of XR technology, including augmented reality (AR), virtual reality (VR), and mixed reality (MR). The book explores how extended reality blends the physical and virtual worlds, transforming industries such as education, healthcare, and entertainment. Each chapter covers key aspects, from foundational principles to practical applications, with real-world examples illustrating the technologies’ potential. By addressing current trends, challenges, and future directions, the book serves as an essential resource to explore the evolving world of these technologies. This book comprises 12 chapters, each presenting an in-depth overview of extended reality (XR) technologies. The first section details an introduction to extended reality technologies, covering augmented reality (AR), virtual reality (VR), and mixed reality (MR), and how they’re rapidly growing across various industries. The second section examines the potential of these technologies and how they’ll revolutionize different sectors, like aviation and tourism. The section also includes discussions on specific applications of XR technologies and the development advantages for each sector. The third section discusses how augmented reality and virtual reality play a pivotal role in healthcare sectors, allowing for disease diagnosis and treatment planning. Audience This book is intended for engineers, IT industry professionals, healthcare industry professionals, computer engineering and the electronics sector.



Metamodeling For Extended Reality


Metamodeling For Extended Reality
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Author : Fabian Muff
language : en
Publisher: Springer Nature
Release Date : 2025-02-12

Metamodeling For Extended Reality written by Fabian Muff and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-12 with Computers categories.


This open access book which is based on the author’s dissertation in 2024 explores the challenges of metamodeling in the context of extended reality and emphasizes the need for new concepts in metamodeling to effectively combine it with extended reality technologies. The central question of this work is how metamodeling can be used “in” and “for” extended reality. The book is structured in nine chapters: Chapter 1 introduces the topic by providing background information and outlining the research objectives, questions, methodology and structure. Chapter 2 delves into the existing literature and developments in the field. It covers various aspects of modeling, such as conceptual, enterprise, and metamodeling, as well as extended reality (XR), virtual reality (VR), augmented reality (AR), and the metaverse. Next, chapter 3 presents the generic requirements for metamodeling for augmented and virtual reality by systematically deriving use cases for joining AR and metamodeling. Chapter 4 then identifies specific requirements for integrating metamodeling with XR, such as coordinate mappings, visualization of model components, detection and tracking, context, or interaction. Subsequently, chapter 5 introduces a new domain-specific visual modeling language for creating augmented reality scenarios, particularly within the context of metamodeling, before chapter 6 outlines the conceptualization and design of a 3D enhanced metamodeling platform considering extended reality, detailing its structure, components, and the interconnection of its elements. Chapter 7 then presents the initial implementation of the various components of this modeling platform, and chapter 8 evaluates the newly introduced platform both theoretically and empirically. Eventually, chapter 9 concludes the book by an alignment with the initial research questions, discussing limitations, and provides a final summary and an outlook for further research. This book mainly aims at researchers in conceptual modeling, especially in projects related to XR, VR, or AR, as the presented new domain-specific modeling method for creating workflows for XR/VR/AR applications does not assume specific prior programming knowledge.



Extended Reality For Healthcare Systems


Extended Reality For Healthcare Systems
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Author : Samiya Khan
language : en
Publisher: Academic Press
Release Date : 2022-10-18

Extended Reality For Healthcare Systems written by Samiya Khan and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-18 with Technology & Engineering categories.


Extended Reality for Healthcare Systems: Recent Advances in Contemporary Research focuses on real world applications in medicine, also providing an overview of emerging technologies. The book includes case studies that break down the ways in which this technology has and can be used, while also taking readers through evidence, best practices and obstacles. Sections emphasize evidence, research-based practices and work. Content coverage includes Enhancing Medical Education with AR/VR, and XR: The Future of Surgery and Building Systems for Enhanced Health, and more. Readers will learn how to use this technology to improve existing systems by enhancing precision and reducing costs. Other sections cover extended reality in elderly care and remote monitoring of patients, building systems for enhanced health, including telehealth and telepsychiatry, using AR and VR in medical education, and designing technology for use in telesurgery. - Offers advice on the development of state-of-the-art tech-driven healthcare systems and technologies for improving the quality of healthcare - Focuses on healthcare solutions that are inclusive and cost-effective - Discusses the future, limitations and challenges associated with the use and adoption of XR for healthcare



Extended Reality Usage During Covid 19 Pandemic


Extended Reality Usage During Covid 19 Pandemic
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Author : Anitha S. Pillai
language : en
Publisher: Springer Nature
Release Date : 2022-01-24

Extended Reality Usage During Covid 19 Pandemic written by Anitha S. Pillai and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-24 with Technology & Engineering categories.


This book explores the benefits to online teaching incorporating extended reality technologies both from a teacher’s and from a students’ perspective. As we are all aware, the COVID-19 pandemic has created a worldwide lock down which is clearly visible in individuals’ shifting behaviour as they are keeping away from public contact, large events, weddings, places of worship, public transportation, restaurant, flights, shopping malls, etc. People across the world have adopted to Work From Home (WFH) concept using digital technology. They are teaching, learning, conducting meetings, seminars, etc., using digital medium. As people were not allowed to go out and buy things, online shopping was in demand and extensible reality helped in marketing the products and customers could also have a better shopping experience. Gaming industry has always brought in many new games for children and adults. Healthcare sector also leveraged the benefits of this technology to the fullest extent. The use of augmented and virtual reality in art and museum is also highlighted. Our book presents the different sectors that have benefitted using this technology during this time of crisis. This book will be very useful for students, professionals and researchers working in the area of virtual, augmented or mixed reality. Our aim is to bring out the use of this technology during the COVID-19 pandemic so that the readers are exposed to the various applications of this technology.



Extended Reality In Practice


Extended Reality In Practice
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Author : Bernard Marr
language : en
Publisher: John Wiley & Sons
Release Date : 2021-04-19

Extended Reality In Practice written by Bernard Marr and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-19 with Business & Economics categories.


WINNER AT THE BUSINESS BOOK AWARDS 2022 - SPECIALIST BUSINESS BOOK CATEGORY. As one of the leading business trends today, extended reality (XR) promises to revolutionize the way consumers experience their encounters with brands and products of all kinds. Top brands from Pepsi and Uber to Boeing and the U.S. Army are creating immersive digital experiences that capture the interest and imaginations of their target markets. In Extended Reality in Practice: 100+ Amazing Ways Virtual, Augmented and Mixed Reality are Changing Business and Society, celebrated futurist, technologist, speaker, and author Bernard Marr delivers a robust and accessible explanation of how all kinds of firms are developing innovative XR solutions to business problems. You’ll discover the new ways that companies are harnessing virtual, augmented, and mixed reality to improve consumers’ perception of their brands. You’ll also find out why there are likely to be no industries that will remain untouched by the use of XR, and why these technologies are popular across the commercial, governmental, and non‐profit spectrums. Perfect for Chief Executive Officers, business owners, leaders, managers, and professionals working in business development, Extended Reality in Practice will also earn a place in the libraries of professionals working within innovation teams seeking an accessible resource on the possibilities and potential created by augmented, virtual, and mixed reality technologies. An insightful exploration of extended reality from a renowned thought leader, technologist, and futurist Extended Reality in Practice: 100+ Amazing Ways Virtual, Augmented and Mixed Reality are Changing Business and Society offers readers a front-row seat to one of the most exciting and impactful business trends to find traction in years. Celebrated futurist and author Bernard Marr walks you through the ins and outs of XR, or extended reality, and how it promises to revolutionize everything from the experience of walking through an airport or shopping mall to grabbing a burger at a fast-food restaurant. Discover insightful and illuminating case studies from businesses and organizations in a variety of industries, including Burger King, BMW, Boeing, and the U.S. Army, and see how they’re turning virtual, mixed, and augmented reality experiences into big wins for their stakeholders. You’ll also find out about how XR can help businesses tackle the problems of lackluster engagement and lukewarm customer loyalty with reinvigorated consumer experiences. Ideal for executives, founders, business leaders and owners, and professionals of all sorts, Extended Reality in Practice is an indispensable guide to an indispensable new technology. The book is the leading resource for anyone seeking a one-stop reference for augmented, virtual, and mixed reality tech and their limitless potential for enterprise.



Extended Reality Shakespeare


Extended Reality Shakespeare
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Author : Aneta Mancewicz
language : en
Publisher:
Release Date : 2024-05-29

Extended Reality Shakespeare written by Aneta Mancewicz and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-29 with Literary Criticism categories.


This Element argues for the importance of extended reality as an innovative force that changes the understanding of theatre and Shakespeare. It shows how the inclusion of augmented and virtual realities in performance can reconfigure the senses of the experiencers, enabling them to engage with technology actively. Such engagements can, in turn, result in new forms of presence, embodiment, eventfulness, and interaction. In drawing on Shakespeare's dramas as source material, this Element recognises the growing practice of staging them in an extended reality mode, and their potential to advance the development of extended reality. Given Shakespeare's emphasis on metatheatre, his works can inspire the layering of environments and the experiences of transition between the environments both features that distinguish extended reality. The author's examination of selected works in this Element unveils creative convergences between Shakespeare's dramaturgy and digital technology.



Future Prospects Of Learning In The Clinical Environment Exploring The Technological Revolution


Future Prospects Of Learning In The Clinical Environment Exploring The Technological Revolution
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Author : Hani Salem Atwa
language : en
Publisher: Frontiers Media SA
Release Date : 2025-10-13

Future Prospects Of Learning In The Clinical Environment Exploring The Technological Revolution written by Hani Salem Atwa and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-10-13 with Medical categories.


Enhancing the quality of clinical education and training for medical students, residents, and practicing physicians is the goal of research in clinical learning. New teaching strategies such as team-based learning, learning by concordance, and interprofessional education have also been developed and subjected to intensive research to improve critical thinking, communication, teamwork skills, and collaboration among healthcare professionals. Also, to evaluate learners in the clinical environment more accurately, innovative and technology enhanced assessment methodologies are continually investigated. In the areas of technology, artificial intelligence (AI), and robotics, we are currently experiencing a period of invention and development creating a disruptive wave in medical and healthcare professions education. This includes high-tech simulation-based training, online clinical learning, AI-generated feedback, e-portfolios, and script concordance tests. These innovations in the education of medical professionals in the clinical environment have the potential to improve patient outcomes and ultimately enhance the quality of healthcare delivery. The aim of this research is to explore, assess, and advance the multifaceted realm of clinical education and training for medical students, residents, and practicing physicians. In a rapidly evolving landscape influenced by technological advancements such as artificial intelligence (AI) and robotics, the overarching goal is to drive innovations that enhance the quality of education and, consequently, improve patient outcomes in healthcare delivery. Areas of interest include: • Finding efficient techniques for instruction and evaluation that will enhance the quality of clinical learning of medical students, residents, and practicing physicians. • Addressing the use of cutting-edge technology and artificial intelligence to enhance the quality of clinical learning of medical students, residents, and practicing physicians. • Utilizing data warehouses, AI-generated reports, and electronic medical records to provide trainee-centred feedback. • Ensuring faculty development in technology to keep educators stay abreast of the latest advancements, fostering innovation, and enhancing the clinical educational experience for both instructors and learners. • Encouraging professionalism and self-reflection among medical practitioners to advance moral conduct, responsibility, and self-awareness in clinical practice. • Promoting a culture of continuous learning and improvement in the healthcare industry to make sure that healthcare professionals stay up to date with the most recent developments in clinical practice and offer their patients the best treatment possible. • Preparing healthcare professionals to provide culturally responsive care and address health inequities and diversity in clinical practice. For this Research Topic we welcome Brief Research Reports; Case Reports; Clinical Trials; Community Case Studies; Curriculum, Instruction, and Pedagogy articles; General Commentaries; Hypothesis and Theory articles; Methods; Mini Reviews; Opinions; Original Research; Perspectives; Reviews; Study Protocols; and Systematic Reviews. Physicians, healthcare professionals, educators, students, and other experts in this intriguing field are invited to share their knowledge and add to this collection.



The Extended Reality Blueprint


The Extended Reality Blueprint
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Author : Annie Eaton
language : en
Publisher: John Wiley & Sons
Release Date : 2024-03-26

The Extended Reality Blueprint written by Annie Eaton and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-26 with Business & Economics categories.


Follow a tried-and-tested approach to integrating augmented and virtual reality into your business The Extended Reality Blueprint focuses on design for non-gaming or gaming adjacent applications in extended reality (XR), including augmented and virtual reality. Author Annie Eaton is a leading producer of immersive content in the XR space. Many of Annie's clients come to her with the same questions, often not knowing where to begin as they seek to implement extended reality solutions into their business. This book presents the discovery and product development process through an immersive technology lens. You will walk through the XR production process and learn how to apply this technology directly within your organizations in a meaningful and effective way. Join leading businesses like Delta Air Lines, Mars Wrigley, Georgia-Pacific, and JLG Industries, and learn how top companies are leveraging XR for greater market share, engagement, and profit. Learn about the latest applications of extended reality (XR), including augmented and virtual reality. Discover the steps of the XR product development process, including how to find profitable uses of XR and decide on technology suites. Assemble effective teams of XR developers, designers, artists, and other key members to bring your projects to fruition and success. Learn from the real-world examples and lessons learned of businesses that have taken the leap into extended reality. The Extended Reality Blueprint, delivers a concrete, actionable process for brining extended reality into your organization and embracing this crucial technology to remain current.



Emerging Extended Reality Technologies For Industry 4 0


Emerging Extended Reality Technologies For Industry 4 0
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Author : Jolanda G. Tromp
language : en
Publisher: John Wiley & Sons
Release Date : 2020-04-07

Emerging Extended Reality Technologies For Industry 4 0 written by Jolanda G. Tromp and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-07 with Computers categories.


In the fast-developing world of Industry 4.0, which combines Extended Reality (XR) technologies, such as Virtual Reality (VR) and Augmented Reality (AR), creating location aware applications to interact with smart objects and smart processes via Cloud Computing strategies enabled with Artificial Intelligence (AI) and the Internet of Things (IoT), factories and processes can be automated and machines can be enabled with self-monitoring capabilities. Smart objects are given the ability to analyze and communicate with each other and their human co-workers, delivering the opportunity for much smoother processes, and freeing up workers for other tasks. Industry 4.0 enabled smart objects can be monitored, designed, tested and controlled via their digital twins, and these processes and controls are visualized in VR/AR. The Industry 4.0 technologies provide powerful, largely unexplored application areas that will revolutionize the way we work, collaborate and live our lives. It is important to understand the opportunities and impact of the new technologies and the effects from a production, safety and societal point of view.