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Esport


Esport
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Understanding Esports


Understanding Esports
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Author : Ryan Rogers
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2019-09-18

Understanding Esports written by Ryan Rogers and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-18 with Games & Activities categories.


Understanding Esports: An Introduction to the Global Phenomenon places professional Esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of professional gaming has shaped—and been shaped by—media trends, interpersonal communication, and what it means to be classified as an athlete. Ryan Rogers has assembled contributors from a variety of backgrounds and experiences in order to provide a broad view of the history, experience, and impact of professional gaming. Scholars of media studies, communication, sports, and cultural studies will find this book especially useful.



This Is Esports And How To Spell It Longlisted For The William Hill Sports Book Award 2020


This Is Esports And How To Spell It Longlisted For The William Hill Sports Book Award 2020
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Author : Paul Chaloner
language : en
Publisher: Bloomsbury Publishing
Release Date : 2020-05-28

This Is Esports And How To Spell It Longlisted For The William Hill Sports Book Award 2020 written by Paul Chaloner and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-28 with Computers categories.


LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 'You need this. Trust me, buy it now.' - Weekly GG 'a triumph... a must-read for newcomers and veterans alike' – Forbes 'Paul Chaloner is a living legend in the esports space.' - Jason Lake, founder and CEO of the esports team Complexity Gaming 'Terrific stories and insights from the inside.' - T.L. Taylor, professor of Comparative Media Studies ---- Award-winning broadcaster Paul 'Redeye' Chaloner brings us the definitive book on esports, the fastest growing entertainment phenomenon in the world today. From slapping coins down on arcade cabinets to the lights of Madison Square Garden, competitive video gaming has come a long way. Today, esports is a billion-dollar industry, the best players becoming stars in their own right, battling for eight-figure prizes in front of a global audience of tens of millions. From Call of Duty to Counter-Strike, FIFA to Fortnite, a generation of players have turned multiplayer video games from a pastime into a profession. But there are questions. How did we get here? What exactly is competitive gaming – is it a sport? How much money do the top stars make? Do you really have to retire at 23? And just what the hell is Dota? This is esports (and How to Spell it) addresses all of this and more, as award-winning broadcaster Paul 'Redeye' Chaloner takes you inside the unstoppable rise of pro gaming to reveal the bitter rivalries, scandals and untold history of esports, from origins to sold-out arenas. With his trademark wit – and unrivalled access – Paul delivers the definitive book on the fastest-growing entertainment phenomenon in the world today.



New Trends In Esports And Gaming Analyzing The Impact Of Esports And Video Games On Body Composition Psychological State And Health Of Gamers Players


New Trends In Esports And Gaming Analyzing The Impact Of Esports And Video Games On Body Composition Psychological State And Health Of Gamers Players
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Author : Raquel Vaquero-Cristóbal
language : en
Publisher: Frontiers Media SA
Release Date : 2024-12-02

New Trends In Esports And Gaming Analyzing The Impact Of Esports And Video Games On Body Composition Psychological State And Health Of Gamers Players written by Raquel Vaquero-Cristóbal and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-02 with Science categories.


The field of video games and esports is currently booming, being one of the industries that has grown the most in recent decades. This has given rise to numerous investigations that have sought to delve deeper into the field. However, the vast majority of research to date has analyzed the performance of esports players and its influence on physical and mental parameters of the players. However, the "healthy domain" of video games is still unexplored. So far, little research has analyzed the possibilities offered by esports and video games in the educational and health fields, but the results obtained are encouraging. Thus, this monograph aims to bring together research in which video games or mobile applications are used as a tool to produce beneficial changes for health (mental health, psychological state, body composition, among others). The lack of research in which video games, esports or mobile applications have been used from a healthy point of view is a gap that currently exists in the scientific literature. The use of gamified mobile applications (e.g. Pokémon Go) has shown beneficial results in increasing physical activity in different populations, positively impacting their body composition and mental state. In the educational field, initial research has also shown that video games, esports and even mobile applications can be a very useful resource for teachers.



Esports Is Business


Esports Is Business
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Author : Tobias M. Scholz
language : en
Publisher: Springer
Release Date : 2019-02-20

Esports Is Business written by Tobias M. Scholz and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-20 with Business & Economics categories.


The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.



Esports Yearbook 2019 20


Esports Yearbook 2019 20
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Author : Julia Hiltscher
language : en
Publisher: BoD – Books on Demand
Release Date : 2021-12-08

Esports Yearbook 2019 20 written by Julia Hiltscher and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-08 with Sports & Recreation categories.


The seventh edition of the eSports Yearbook is influenced by the Covid-19 pandemic, highlighting recent developments in the scene. The topics range from economic sustainability highlighting dynamic capabilities, the potential threat of video game publisher and sponsors, intercultural management and community building in Pokémon eSports to social sustainability discussing the grassroots development, the debate about Olympic eSports, state recognition in France, and the challenge of being an eSports athlete. Finally, the risks in terms of stakeholder responsibility are discussed. The book highlights the slowed development but eSports is becoming a central part of modern society.



Esport And Society


Esport And Society
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Author : Cornel Nesseler
language : en
Publisher: John Wiley & Sons
Release Date : 2025-07-23

Esport And Society written by Cornel Nesseler and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-23 with Social Science categories.


Provides the tools to understand the impact, challenges, and opportunities of the esports industry Esports has transformed from a niche hobby into a global industry, influencing entertainment, economics, and social structures. Yet it remains a topic of intense debate. Critics argue that competitive gaming promotes unhealthy behaviors, fosters addiction, and fails to cultivate essential life skills. On the other hand, supporters see esports as a rapidly growing sector that provides career opportunities, fosters inclusivity, and redefines modern sports culture. Esports and Society: An Introduction provides a balanced and research-backed examination of this phenomenon, unpacking both the benefits and concerns surrounding esports. In this student-friendly textbook, author Cornel Nesseler moves beyond common misconceptions to provide a nuanced analysis of the industry's real-world impact. Concise chapters explore the intersection of competitive and non-competitive gaming and broader societal trends while offering real-world insights into esports career opportunities, connections to traditional sports, and the games at the core of the industry. Equipping readers with the critical tools to assess the role of an industry that continues to redefine modern sports and digital culture, Esports and Society: An Introduction: Discusses the global reach of esports and the diversity of games and player communities Explores key issues such as player well-being, gender representation, industry ethics, and economic impact Focuses on professional competitive gaming and casual gaming culture Examines the role of data analytics in esports, supported by empirical exercises and data-driven insights Includes discussion questions designed to encourage critical thinking and classroom engagement Integrating academic research with real-world examples and data, Esports and Society: An Introduction is essential reading for students and educators in sports sciences, business, data analytics, and digital media. It is an ideal textbook for undergraduate and graduate courses on esports, sports and society, and gaming culture.



Global Esports


Global Esports
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Author : Dal Yong Jin
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-03-25

Global Esports written by Dal Yong Jin and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-25 with Social Science categories.


Global esports explores the recent surge of esports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing esports, the contributors analyze the rapid growth of esports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why esports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of esports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy esports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global esports culture.



Implications And Impacts Of Esports On Business And Society Emerging Research And Opportunities


Implications And Impacts Of Esports On Business And Society Emerging Research And Opportunities
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Author : Finch, David J.
language : en
Publisher: IGI Global
Release Date : 2019-10-25

Implications And Impacts Of Esports On Business And Society Emerging Research And Opportunities written by Finch, David J. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-25 with Sports & Recreation categories.


The global gaming market, due to numerous technological advancements in social media networking and live-streaming video, has exploded in recent years. However, this newly acquired popularity has left many industry professionals pondering a difficult enigma: How does this affect the professional world? Implications and Impacts of eSports on Business and Society: Emerging Research and Opportunities provides innovative research exploring the immersion of competitive electronic sports and applications within global marketing, business, and society. Featuring coverage on a broad range of topics such as social networking, sponsorship branding, and risk management, this book is ideally designed for sports and entertainment practitioners, communications professionals, marketers, business consultants, researchers, professionals, and students seeking current research on potential business opportunities in the eSports industry.



Esports In The Asia Pacific


Esports In The Asia Pacific
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Author : Filippo Gilardi
language : en
Publisher: Springer Nature
Release Date : 2023-10-24

Esports In The Asia Pacific written by Filippo Gilardi and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-24 with Social Science categories.


This is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at the development of esports through the interconnections between institutions, industries, players, and society, across the Asia-Pacific. Over the last two decades, the Asia-Pacific region has been central to the growth and development of esports. The value of this book lies in its ability to provide a view of esport from countries that are currently underrepresented in the literature such as Vietnam, Malaysia, Taiwan, Hong Kong, Singapore, Philippines and Australia while still integrating chapters looking at more well-researched countries such as China, Korea, and Japan. Through its diverse case studies, the book serves as a resource for scholars and educators worldwide who seek diverse examples with which to improve understanding of the esports phenomenon and the inclusiveness of media and communication curricula. chapters “Introduction to Esports in the Asia-Pacific” and “Conclusions to Esports in the Asia–Pacific” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.



Handbook Of Research On Pathways And Opportunities Into The Business Of Esports


Handbook Of Research On Pathways And Opportunities Into The Business Of Esports
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Author : Andrews, Sharon
language : en
Publisher: IGI Global
Release Date : 2021-06-25

Handbook Of Research On Pathways And Opportunities Into The Business Of Esports written by Andrews, Sharon and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-25 with Games & Activities categories.


Esports have attracted considerable attention over the past few years and become an industry that is projected to continue to increase rapidly. Intersecting with the esports industry are organizations and businesses that develop and support the esports game experience. Included is the entrepreneurial spirit of gamers, who are interested in creating their own career paths through capturing and posting gaming microassists on different public venues that are driven by advertising dollars, invitational competition monetary winnings, and other forms of marketing their expertise for financial gain. All these organizations and industries form satellites of career opportunities as well as opportunities for research and enhanced forward-leaning study. Such career opportunities can be explicitly addressed within the structure of university degree and micro-credential certificate programs, some of which have begun to offer esports-directed degrees, but most of which have not yet moved from esports clubs into a recognition of the business and industry monetization of esports. The Handbook of Research on Pathways and Opportunities Into the Business of Esports addresses the intersection of esports gaming and the business and industry of esports, rather than an exploration of the video games themselves. It is the supporting and intersecting industry driven by esports and the vast opportunities this brings that are the foci of this book. Covering topics including digital learning, esport marketing curriculum, and gaming culture, this text is essential for business professionals, industry analysts, entrepreneurs, managers, coaches, marketers, advertisers, brand managers, university and college administrators, faculty and researchers, students, professors, and academicians.