Audio Design
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Game Design
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Author : Jim Thompson
language : en
Publisher: John Wiley & Sons
Release Date : 2007-03-09
Game Design written by Jim Thompson and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-03-09 with Computers categories.
Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.
Design User Experience And Usability Users And Interactions
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Author : Aaron Marcus
language : en
Publisher: Springer
Release Date : 2015-07-20
Design User Experience And Usability Users And Interactions written by Aaron Marcus and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-20 with Computers categories.
The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on users in DUXU, women in DUXU, information design, touch and gesture DUXU, mobile DUXU, and wearable DUXU.
Game Engines Decoded
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Author : Barrett Williams
language : en
Publisher: Barrett Williams
Release Date : 2025-01-29
Game Engines Decoded written by Barrett Williams and has been published by Barrett Williams this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-29 with Technology & Engineering categories.
Unlock the secrets to creating captivating virtual worlds with "Game Engines Decoded," your comprehensive guide to the dynamic realm of game development. Whether you're an aspiring developer or a seasoned pro, this eBook offers invaluable insights into the technology driving today's interactive experiences. Dive into the history and evolution of game engines and discover their pivotal role in shaping the gaming landscape. Navigate through the core architecture of these engines, unveiling the components that drive performance and flexibility. Delve deep into the mechanics of game loops and grasp why modularity is essential for crafting seamless and scalable gaming environments. Unearth the intricacies of graphics rendering, exploring the magic behind 3D visuals, shaders, and advanced lighting techniques. Learn how physics engines breathe life into virtual worlds by simulating realistic interactions and collisions. Experience how immersive audio design and dynamic soundscapes enhance player engagement. The future of game development lies in AI, and this eBook unravels the complexities of artificial intelligence in game engines, from NPC behavior to pathfinding algorithms. Master the art of implementing game logic with scripting languages, achieve cross-platform consistency, and tackle networking challenges for multiplayer experiences. Venture into the forefront of technology with virtual reality adaptations and explore cutting-edge trends like cloud-based game engines and AI-driven innovations. This guide also weighs the pros and cons of open source versus proprietary engines, providing you with a clear understanding of legal frameworks and strategic advantages. Finally, equip yourself with an essential toolkit, complete with skills, resources, and community networks to propel your game development journey forward. "Game Engines Decoded" is your gateway to unlocking unlimited creative potential in building the next generation of gaming experiences. Dive in and begin your adventure today.
Game Sound
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Author : Karen Collins
language : en
Publisher: MIT Press
Release Date : 2008
Game Sound written by Karen Collins and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
Practical Art Of Motion Picture Sound
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Author : David Lewis Yewdall
language : en
Publisher: Taylor & Francis
Release Date : 2012-08-06
Practical Art Of Motion Picture Sound written by David Lewis Yewdall and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-06 with Performing Arts categories.
Practical Art of Motion Picture Sound, 4th edition relies on the professional experience of the author and other top sound craftspeople to provide a comprehensive explanation of film sound, including mixing, dubbing, workflow, budgeting, and digital audio techniques. Practically grounded with real-world stories from the trenches throughout, the book also provides relevant technical data, as well as an appreciation of all the processes involved in creating optimal motion picture sound. New to this edition are exclusive sound artist lessons from the field (including 2 new production cases studies), including insight from craftspeople who have worked on the latest Harry Potter and Batman films. All technological changes have been updated to reflect the most current systems. **Please visit the book's website, www.focalpress.com/cw/yewdall to download the Yewdall Sound FX Library.**
The Video Art Of Sylvia Safdie
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Author : Eric Lewis
language : en
Publisher: McGill-Queen's Press - MQUP
Release Date : 2013-04-05
The Video Art Of Sylvia Safdie written by Eric Lewis and has been published by McGill-Queen's Press - MQUP this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-05 with Art categories.
The Video Art of Sylvia Safdie brings into focus the complete video oeuvre of a pioneering Canadian artist. Tracing the development of Safdie’s work and its implications for the future of media art, this volume provides a stunning perspective on her videos and sets a new standard for the presentation of video art in book form. Safdie's principal video works are presented in the form of more than 200 images, selected and arranged to suggest the content, rhythm, and movement of the videos themselves. Alongside the rich illustrations, the book explores Safdie's video art through a thoughtful introduction to the artist and two insightful critical essays. Eric Lewis relates her videos to her works in other media, considers how she poses key questions in the philosophy of art, and addresses issues concerning Jewish art and identity. He discusses the complex relationship between Safdie's video images and the improvised music she often employs as soundtracks. An essay by music scholar and conductor Eleanor Stubley explores the relationship between the body and mind in Safdie’s videos, shedding light on the emotive and sensorial qualities of the breathing body. A vibrant appeal to both the eye and the mind, The Video Art of Sylvia Safdie showcases an artist at the vanguard of video and intermedia art and demonstrates how her work is representative of the next stage in artistic explorations of time, change, corporeality, and our place in nature.
Small Signal Audio Design
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Author : Douglas Self
language : en
Publisher: CRC Press
Release Date : 2023-12-22
Small Signal Audio Design written by Douglas Self and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-22 with Art categories.
Small Signal Audio Design is a highly practical handbook providing an extensive repertoire of circuits that can be assembled to make almost any type of audio system. This fully revised fourth edition offers wholly new content on internally balanced audio design, electret microphones, emitter-follower stability, microphony in capacitors, and much, much more. This book continues the engaging prose style familiar to readers as you learn why mercury-filled cables are not a good idea, the pitfalls of plating gold on copper, and what quotes from Star Trek have to do with PCB design. Learn how to: make amplifiers with apparently impossibly low noise design discrete circuitry that can handle enormous signals with vanishingly low distortion transform the performance of low-cost opamps build active filters with very low noise and distortion while saving money on expensive capacitors make incredibly accurate volume controls make a huge variety of audio equalisers use load synthesis to make magnetic cartridge preamplifiers that have noise so low it is limited by basic physics sum, switch, clip, compress, and route audio signals build simple but ultra-low noise power supplies be confident that phase perception is not an issue Including all the crucial theories, but with minimal mathematics, Small Signal Audio Design is the must-have companion for anyone studying, researching, or working in audio engineering and audio electronics.
Radio News
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Author :
language : en
Publisher:
Release Date : 1920
Radio News written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1920 with Electronics categories.
Some issues, 1943-July 1948, include separately paged and numbered section called Radio-electronic engineering edition (called Radionics edition in 1943).
Beginner S Guide To Tube Audio Design
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Author : Bruce Rozenblit
language : en
Publisher: Audio Amateur Publications
Release Date : 1997-01-01
Beginner S Guide To Tube Audio Design written by Bruce Rozenblit and has been published by Audio Amateur Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997-01-01 with Technology & Engineering categories.
Entertainment Design
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Author :
language : en
Publisher:
Release Date : 2003-07
Entertainment Design written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-07 with Motion pictures categories.