3ds Max Lighting Module
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3ds Max 6 Fundamentals Courseware
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Author :
language : en
Publisher:
Release Date : 2003
3ds Max 6 Fundamentals Courseware written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with categories.
Fundamentals Courseware
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Author : Discreet '
language : en
Publisher:
Release Date : 2002
Fundamentals Courseware written by Discreet ' and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with 3ds max (Computer file) categories.
3ds Max 5 Fundamentals
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Author : Ted Boardman
language : en
Publisher: New Riders Publishing
Release Date : 2003
3ds Max 5 Fundamentals written by Ted Boardman and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
Jumpstart your quest for mastering 3ds max 5 with beginner level techniques that will apply to many aspects of 3d design. The exercises will walk you through steps that introduce and reinforce productive workflow methods for all users. The techniques focus on exciting new tools and features in 3ds max 5. Learn how to work quickly to build optimum scenes with flexible editing capabilities for maximum efficiency. CD-Rom will iclude all the project files needed to work through the book. 3d environment artists, whether for gaming, web content, film and television, or architecture have a responsibility to set the foundation and mood for all other aspects of 3d design. There is a plethora of books on character design and animation while the majority of jobs in the marketplace are for building environments for those few characters to exist in. This book walks you through several scenes that form a basis for learning tools, work methods, and efficient techniques that will make you a more valuable artist in a wide range of job opportunities. More experienced max users can also benefit from the fresh perspective and a focus on amazing new modeling tools, Global Illumination and Radiosity lighting, and animation enhancements included in 3ds max X. The book will include a CD ROM that will have all the project files needed to go with the book. Ted Boardmanis a well known 3ds max trainer, writer, and columnist, and is one of a dozen Authorized Discreet Training Specialists for Multimedia. He specializes in topics that enhance user productivity by teaching problem solving methods that lay the foundations for a deeper understanding of the concepts in the workflow. These methods allow a 3ds max user time for more important artistic decisions under tight deadlines.
Advanced 3ds Max 5 Modeling Animating
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Author : Boris Kulagin
language : en
Publisher: A-List Publishing
Release Date : 2003
Advanced 3ds Max 5 Modeling Animating written by Boris Kulagin and has been published by A-List Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
Presents a wide array of advanced 3ds max modeling projects that demonstrate a variety of useful animation techniques, taking users from modeling a still-life scene to animating fantasy and photo-realistic characters in a variety of backgrounds. Original. (Advanced).
3ds Max 6 For Windows
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Author : Michele Matossian
language : en
Publisher:
Release Date : 2004
3ds Max 6 For Windows written by Michele Matossian and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
This is a concise, affordable guide to the most popular professional 3D software. 3DS Max is the primary tool of professional 3D graphic artists and animators and makes an excellent guide for the beginner.
Inside 3d Studio Max
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Author : Dave Espinosa-Aguilar
language : en
Publisher:
Release Date : 1997
Inside 3d Studio Max written by Dave Espinosa-Aguilar and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computers categories.
Intended for professional users of 3D Studio MAX, this combined volume text includes over 50 step-by-step tutorials explaining how maximize the software for the best results possible.
Multimedia World
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Author :
language : en
Publisher:
Release Date : 1996
Multimedia World written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Microcomputers categories.
Inside 3d Studio Max 2
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Author : Ted Boardman
language : en
Publisher: New Riders Publishing
Release Date : 1998
Inside 3d Studio Max 2 written by Ted Boardman and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computers categories.
Includes CD-Rom.
Inside 3d Studio Max 2
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Author : George Maestri
language : en
Publisher: New Riders Publishing
Release Date : 1998
Inside 3d Studio Max 2 written by George Maestri and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computers categories.
Includes CD-Rom.
Gmax Bible
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Author : Kelly L. Murdock
language : en
Publisher: Wiley
Release Date : 2003-04-11
Gmax Bible written by Kelly L. Murdock and has been published by Wiley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-04-11 with Computers categories.
"gmax Bible covers every detail that a wannabe game designer could need." -Rob Smith, Editor-in-Chief, PC Gamer If gmax can do it, you can do it too . . . If you delight in mod-building, want to tweak your favorite games for ongoing challenges, or dream of a career in game-making, this book and gmax are your dream team. gmax provides a "lite" version of the tools found in the high-priced 3ds max suite, and this comprehensive guide teaches you how to use all their cool tricks. You'll soon become adept at building characters, terrain, basic animation, textures, and light sources, and exporting them directly to supported game formats. Inside, you'll find complete coverage of gmax * Discover the gmax interface and learn how to transform, group, and link objects * Build custom game content with modeling methods including splines, shapes, meshes, patches, and compound objects * Learn to change an object's look with modifiers * Create and animate characters using Bones, Inverse Kinematics, and Skin * Use the Material Editor to apply materials and texture maps to objects * Learn the basics of animating with keyframes and achieve complex animations with controllers * Explore the gmax game packs and create custom content for Dungeon Siege, Flight Simulator, Quake III Arena, and Trainz Bonus CD-ROM * Freeware copy of gmax * The Ultimate Trainz Collection Demo and Combat Flight Simulator 3 Demo, plus other game demos and game packs * Game content created with gmax by other users * A collection of 3D models * All examples and content from the book